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Check that we don't already have the file on our FTP servers. If you don't have access to the FTP servers then ask someone who has a moderator for example. Thu Apr 13, 9: Joined Sun May 16, 1: Post subject: Fri Apr 14, 8: The Colonel's Bequest [laurabow] Laura Bow 2: Brain [islandbrain] The Beast Within: Missing Presumed!? Quest for the Orb [ite] Lands of Lore: Masterpiece Edition [myst] Nippon Safes Inc. Revenge Of The Patriarch [ringworld] Riven: The Adventures of the Fifth Musketeer [touche] U.

Der Schurke aus dem All [gnap] Voyeur [voyeur] Zork: Grand Inquisitor [zgi] Zork Nemesis: Play these at your own risk, and please do not file bug reports about them. If you want the latest updates on game compatibility, visit our web site and view the compatibility chart. Aesop's Fables: Moonbase Commander Please be aware that the engines may contain bugs and unimplemented features that sometimes make it impossible to finish the game. Save often, and please file a bug report instructions on submitting bug reports are above if you encounter such a bug in a 'supported' game.

However, there are cases where the game companies such as LucasArts themselves bundled 'cracked' executables with their games -- in these cases the data files still contain the copy protection scripts, but the interpreter bypasses them similar to what an illegally cracked version might do, only that here the producer of the game did it.

There is no way for us to tell the difference between legitimate and pirated data files, so for the games where we know that a cracked version of the original interpreter was sold at some point, ScummVM will always have to bypass the copy protection. In some cases ScummVM will still show the copy protection screen. Try entering any answer. Chances are that it will work.

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ScummVM will skip copy protection in the following games: Quest for the Orb Floppy version -- bypassed with kind permission from Wyrmkeep Entertainment, since it was bypassed in all CD releases of the game. This is because ScummVM assumes everything about a game can be found in one directory. Even if ScummVM does make some provisions for asking the user to change CD, the original game executables usually installed a small number of files to the hard disk. Fortunately, ScummVM has no problems running the games entirely from hard disk, if you create a directory with the correct combination of files.

Usually, when a file appears on more than one CD you can pick either of them. There is no need to report them, although patches to fix them are welcome. If you discover a bug that is not listed here, nor in the compatibility list on the web site, please see the section on reporting bugs. CD Audio Games: This is due to a long-standing Windows bug, resulting in corrupt game files being read from the CD. Please copy the game data to your hard disk to avoid this.

The Secret of Monkey Island: Beneath a Steel Sky: CD version is missing speech for some dialogs, this is normal. Elvira - Mistress of the Dark: Inherit the Earth: Quest for the Orb: Lure of the Temptress: Simon the Sorcerer 1: Simon the Sorcerer 2: Simon the Sorcerer's Puzzle Pack: The Feeble Files: The Legend of Kyrandia: Humongous Entertainment games: This file is available on the 'Downloads' page of the ScummVM website.

You can place it in either the directory containing the other game data files SKY. Hopefully they are general enough to be useful to other releases as well. For the Windows and Macintosh versions, you will also need the speech. The PlayStation version requires the speech. In addition, the Windows and Macintosh versions require a music subdirectory with all of the files from the music subdirectories on both CDs.

Some of these files appear on both CDs, but in these cases they are either identical or, in one case, so nearly identical that it makes little difference. The PlayStation version requires tunes. Actually, a few of them may not be strictly necessary, but the ones that I'm uncertain about are all fairly small. You will need to rename the speech.

Any other files that appear in both cluster directories are identical. Use whichever you like. In addition, you will need the cd. You can put them in a subdirectory called "video" if you find that neater.

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For the PlayStation versions, you can dump the original videos off the disc. You may also use the re-encoded cutscenes mentioned below instead, but this will not work for all videos in Broken Sword II. For more information, see: Revolution Software has kindly allowed us to provide re-encoded cutscenes for download on our website: Their quality is equal to the original games due to the use of lossless compression.

For Broken Sword, we also provide a subtitles add-on. Simply unpack it and follow the instructions in its readme. The subtitle pack currently does not work when running PlayStation videos. Broken Sword II already has subtitles; no extra work is needed for them. As RAD was unwilling to open the older legacy versions of this format to us, and had requested we not reverse engineer it, an alternative solution had to be found.

In Broken Sword II, it was possible to play back the voice-over without playing the video itself. This remained a fallback until ScummVM 1.

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In ScummVM 0. This gave us a way of providing the cutscenes in the exact same quality as the originals, at the cost of being larger. Finally, in early , the Smacker format was reverse engineered for the FFmpeg project. Thanks to their hard work, ScummVM 1. At the same time, MPEG support was dropped. From a technical standpoint, this was a good thing since decoding MPEG movies added a lot of complexity, and they didn't look as good as the Smacker and DXA versions anyway. ScummVM supports this, with a few caveats: ScummVM will scan your configuration file for a game that's in a 'Maniac' sub-folder of your Day of the Tentacle folder.

If you've copied the data files from the CD version, this should already be the case but you have to add the game to ScummVM as well. This means that you could in theory use any game as the easter egg. Be aware, though, that not all games support returning to the launcher, and setting it up to use Day of the Tentacle itself as the easter egg game is not recommended.

BNK file. Czech, English, Polish and German. Each of them is distributed in a separate archive. The only official version is the Czech one, and the English, Polish and German ports have always been work in progress and never officially released. Although all texts are fully translated, it is known that some of them contain typos.

There exists an optional Czech dubbing for the game. For bandwidth reasons, you can download it separately and then unpack it to the directory of the game. You can listen to the Czech dubbing with all language variants of the game, while reading the subtitles. All game files and the walkthrough can be downloaded from: The speech is also in that track and its volume is therefore changed with the music volume control as well. Quest for the Orb notes: If you're on a PC then consult: Note that you have to put the speech data "Inherit the Earth Voices" in the same directory as the game data which is stored in: Inherit the Earth.

You need to rename disk image 1 to maniac1. In order to get the game working, you will have to strip out the first 16 bytes from the ROM you are trying to work with. After you open the ROM with the hex editor, copy everything from the second row 17th byte to the end.

After you do this, paste it to a new hex file. Name the new file "Maniac Mansion XX. The final size should be exactly bytes. If you add the game manually make sure that the platform is set to NES. Most common mistakes which prevents the game from running: There is extensive mouse support for the game under ScummVM, even though there wasn't any mouse support in the original game. Menu items can be selected using the mouse, and it is possible to move to other locations using the mouse as well.

When the mouse cursor is hovered on the edges of the screen, it changes color to red if it is possible to walk towards that direction. The player can then simply click on the edges of the game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu.

Pause the game Esc: Skip cutscene F5: Menu 3. Amiga notes: In addition, you will need to rename disk image 2 to disk1, disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4. Movement Page Up: Look up Page Down: Look down Space: Left Click: Edit room glyph chevrons and quick movement transitions Right Click: Edit room glyph chevrons and quick transitions Mouse Wheel: Scroll through items inventory, etc and conversation log Arrow Keys: Controls for the Starfield Puzzle at the end of the game: Toggle between starmap and skyscape Mouse Click: Miscellaneous controls: Open up the ScummVM Debugger 3.

The comi. In addition, you will need to create a "resource" subdirectory containing all of the files from -both- "resource" subdirectories on the two CDs. Some of the files appear on both CDs, but again they're identical. You need to install a small pack of cutscenes that are missing in both of these versions of The Feeble Files. If you have the Windows version of The Feeble Files, there are several things to note. Many of the files necessary for the game are stored in an InstallShield file called data1. You will need to use the original installer or i5comp to unpack the contents of this file.

The i5comp decompression tool, can be found via a search on the internet. To use the speech files with ScummVM, they need to be renamed as follows: Rename voices. The file should always be included in official ScummVM packages. Note that the current Windows release of ScummVM should contain the file embedded into the executable, thus you only need to grab it in case ScummVM complains about the file being missing. Predictive Input Dialog: In these situations, since typing with emulated keyboards is quite tedious, commands can be entered quickly and easily via the Predictive Input Dialog.

In order to enable predictive input in AGI games, you need to copy the pred. This dictionary has been created by parsing through all known AGI games and contains the maximum set of common words. If the dictionary is detected, the Predictive Input Dialog is displayed either when you click on the command line area wherever keyboard input is required, even in dialog boxes , or in some ports by pressing a designated hot key.

The primary input method is the predictive mode Pre which resembles the way "fast typing" is performed at phones. The alphabet is divided into 9 sets which naturally map to the 9 number keys of the numeric keypad 0 is space. To type in a word, you press once the number of the set which contains the letter of the word you intend to type, then move on to the next.

For example, to type the command 'look', you should press As you gradually type the intended word's numeric code, the dictionary is accessed for known words matching your input up to that point. As you press more keys, the prediction converges to the correct word. This is why the printed word may change dramatically between key presses.

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There exist situations though where more than one words share the same numeric representation. For example the words 'quit' and 'suit' map to the same number, namely In these cases the next button lights up. By pressing it, you can cycle through the list of words sharing the same code and finally accept the correct one by pressing 0 space or the Ok button. The second input method is the numeric input: Each key you press is entered verbatim as a number. The third input method Abc is the Multi-tap Alpha input mode. This mode is intended for entering free text, without assistance from the dictionary scheme of predictive Pre mode.

The text is entered one letter at the time. For each letter first press the number of the set which contains the letter you want, then use the next button to cycle through the letters and repeat with another number. For example, to enter the word 'look' you must press the following: Also, the dialog's buttons can be navigated with the arrow and the enter keys.

Simultaneous speech and subtitles: Some have an option to toggle between the two, but there are some cases where there wasn't any option to enable both simultaneously. In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time. This mode can be toggled in the ScummVM audio options, but each game has different behavior in-game regarding speech and text toggling. The CD games where speech and subtitles can be shown simultaneously are: Speech and text can be toggled via the game's "Mode" option in the options dialog, or via ScummVM's audio options.

Freddy Pharkas CD: There is no in-game option to toggle speech and text. Only ScummVM's audio options can be used to toggle this feature. Note that some spoken dialog is missing from the game texts. Gabriel Knight CD: Speech and text can be toggled via the "Text" and "Voice" buttons in the game's settings dialog, or via ScummVM's audio options. King's Quest 6 CD: Speech and text can be toggled via the "Mode" button in the options dialog with an extra "Dual" setting added in ScummVM , or via ScummVM's audio options. Note that the subtitles were disabled in the official release of this game, so some subtitles may be wrong or missing.

Laura Bow 2 CD: Leisure Suit Larry 6 CD: Either speech only or speech and text can be selected. There is no in-game option to toggle text only. Only ScummVM's audio options can be used to enable the text only mode. Leisure Suit Larry 6 hires CD: Speech cannot be disabled. Police Quest 4 CD: Either speech only or text only can be selected from the game's settings dialog.

Shivers CD: Text can be toggled by selecting the "Text" option from the game's settings dialog, or via ScummVM's audio options. Note that only videos have subtitles in this game. Space Quest 4 CD: Speech and text can be toggled via the "Display Mode" button in the options dialog, or via ScummVM's audio options. Space Quest 6 CD: Speech and text can be toggled via the "Speech" and "Text" buttons in the game's settings dialog, or via ScummVM's audio options. Torin's Passage CD: Text can be toggled by selecting "Closed Captioning" from the in-game "Game" menu.

Speech can be disabled by selecting "Audio Mixer" from the in-game "Game" menu and setting the speech volume to zero. The Forbidden Lands and Zork: Grand Inquisitor you need to copy some extra data to it's corresponding destination. Zork Nemesis: The znemmx directory The znemscr directory nemesis. You'll also need to move cursor. The addon directory game patch 1. Simply name the D64 disks "maniac1. But then the game will not be properly autodetected by ScummVM, and you must make sure that the platform is set to Commodore We recommend using the much simpler approach described in the previous paragraph.

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ScummVM can use most all? The reason for this is that the mac uses a special disk format called HFS which other systems usually do not support. However, there are various free tools which allow reading such HFS volumes. Most of the newer games on the Macintosh shipped with only a single data file note that in some cases this data file was made invisible, so you may need extra tools in order to copy it. ScummVM is able to directly use such a data file; simply point ScummVM at the directory containing it, and it should work just like with every other supported game.


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