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- Civilization V: Gods and Kings Review - IGN.
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This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
Key Features: Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies like Combined Arms , 27 new units like the new 1-hex ranged unit Machine Gunner , 13 new buildings like the Bomb Shelter , and 9 new Wonders see below. Additionally, there are even more new units and buildings included in the three new Scenarios for modders to use.
New Civilizations: Advisors return as well, ensuring that even vast empires never feel overwhelming to play, and that you can always get up to date advice as a situation develops after every turn. Much of the content in Gods and Kings is predictable expansion stuff.
Sid Meier's Civilization V Gods and Kings (Mac) - ÐÑÐ¿Ð¸ÑÑ Ð¸ ÑÐºÐ°ÑÐ°ÑÑ Ð½Ð° GamersGate
You get new leaders such as Gustavus of the Swedes or Pacal of the Maya, new units, and new buildings. City-States can now be bullied, and you can demand tribute from them at a loss of favor.
Units also have their hit points put on a point scale instead of a 10 point, allowing the designers to make combat last a bit longer, and give time for more exciting and strategic fights to develop. Normally I only play randomly generated games, but the included scenarios are a great change of pace from a standard Civ V game. Not only are they shorter, but they all offer unique victory conditions, forcing you to change up your strategy.
Even cooler still, the Empires of the Smokey Skies scenario takes you into a world of steampunk fantasy, complete with exclusive leaders, units and tech tree options. You could easily spend hours playing these scenarios over and over with a variety of different leaders.
The most substantial addition by far, the very reason to get Gods and Kings, comes from the addition of religion and espionage. New structures exist to build Faith, and once you gain enough you can found a basic form or religion called a Pantheon. Eventually you can accumulate enough Faith to create Great Prophets, using them to create a religion of your own devising by selecting a number of traits from a pool shared amongst everyone. Hence a new race begins in the early game, with civilizations competing over who can get the best religious traits.
- Civilization V: Gods & Kings for Mac - Download?
- Key Features:.
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Additionally, the types of traits you pick can greatly shape how you play. Want to be an aggressor? Pick traits that allow you to use Faith to buy units, or that give you bonuses to fighting near towns that believe in what you do. Alternatively you could go for an expansionist route, selecting options that give your believers a faster birth rate, or help them when dealing with City-States.
Likewise, espionage informs the way you play through enhancing current systems rather than creating entirely new ways to win. Eventually you will be awarded spies as you progress through the tech tree, which you can then plant in enemy cities to find out what they're making or gather intel you can give to other civilizations for small political gain.
Sid Meier's Civilization V Gods and Kings (Mac)
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